Sunday, 1 July 2012

First year Manny is done!

Thanks to the efforts of Nitrus, I'm ecstatic to be able to announce that we now how a fully functioning Year One model of Manny that you can use RIGHT NOW.

Watch him in action here:

Download him here:
https://dl.dropbox.com/u/39978570/datausr.lab
Thank you, Nitrus!

Please note: You must enable "Load user patch" in ResidualVM 















And remember that the ResidualVM team don't support such patches. Thanks!

33 comments:

  1. Now THIS is what I'm talking about!
    Thanks you guys for putting so much time into this project, I hope it eventually gets completed.

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  2. Thank you! But... what happened to the widescreen?!

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  3. Thank you for doing this, much appreciated.

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  4. Hey guys, I just found out that I can run Grim on my Mac and it's actually working thanks to the ResidualVM. However, I can't get this Hi-res Manny go work. I have put datausr.lab in my Grim-folder I use with ResidualVM, and I've checked the box for Load user patch (unsupported). Though I'm still getting the original Manny. Manny thanks for the effort and for any help.

    /Gabriel, 24, Sweden

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    Replies
    1. The Grim folder you're referring to is the one where the other LAB files are, right? e.g. DATA000.LAB, DATA001.LAB?

      Also, if you haven't already, download the official patch and just put it in the folder. No unpacking or installing, just put it in there. Get it here: http://demos.residualvm.org/patches/gfupd101.exe

      If it still doesn't work once you confirm the correct directory of datausr.lab and apply the patch, you should write on the ResidualVM forums:
      http://forums.residualvm.org/

      On a side note, you can make the game look nicer by enabling Antialiasing. You just need to add this line to the configuration file (the file is called residualvm.ini on Windows, I don't know with Mac):
      antialiasing = #num, where #num is the number of samples you want to enable (2, 4, 8 etc.)
      (Info here: http://lostsoulsalliance.wordpress.com/2011/11/ )

      The configuration file on a Mac should be in:
      "~/Library/Preferences/ResidualVM Preferences"
      Or in the same folder with ResidualVM.

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  5. Extremely Awesome!! I still can't get it to work, but thanks for the AA tip! How do I "Activate" the datausr.lab file? Keep up the good work!

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    Replies
    1. I luckily made it work! Haha, its beautiful!

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  6. Hi guys, why don't you do a kickstarter thing to do this? it would be awesome and a lot of people would help you!

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  7. Damn, all this is so awesome! High res Manny still ain't working tho... Weird.

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  8. Hi everyone and thank you for your effort.

    In mac, hi-res Manny works fine.

    You just have to change something in the configuration file.
    Go to : ~/Library/Preferences/ResidualVM Preferences . Open it and edit the line datausr_load=false
    Instead of false write "true". Save it and it runs smoothly !

    All this provided you have followed all instructions above and put the latest hi res manny lab file in your directory with the other .tab and .lab files.

    Enjoy!


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  9. Amazing man. If I could help in any way I would. My email is: enkizit@yahoo.com I really want to keep contact with you. Send me an email when you have time. I'm working on other sides like After Effects and music. I have my own studio in UK. We could talk by email. I still play the game. It's the 125 time I finish the game.

    Sincerily,
    Alex

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  10. This is wonderful! Thanks for the update.

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  11. Thank you for your effort. This is the best game ever, in fact it is a masterpiece of human civilization!

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  12. Thanks for your effort. Is this project still alive?

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    Replies
    1. It's not dead, but it's also not exactly thriving. I've not given up hope, and neither should you!

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    2. I would really like this project to continue in giant steps but I do not know how to help you. I just want to play grim fandango in the high quality and fidelity it deserves :)

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  13. So. This project is not dead?

    Grim Fandango is still my favorite game of all time so when I found you and this blog I literally WOW'd out loud.

    Is there any way I can contribute?

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  14. The project is dead?

    please answer me

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    Replies
    1. No, it just lost a bit of momentum.

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  15. No! It must exist! It cannot die!

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    Replies
    1. As I said to ACOCO before you... we're still here!

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  16. Tottally agree with the kick start campaing I love this game and have been dreaming with a remake since the first time I played it. I would happily donate to the project if there is some compromise that the project can be completed and it would be awesome if the original creator were part of it too, like what they did with leisure suit larry in the land of the lounge lizards

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  17. I was afraid this movement was dead. Grim Fandango simply is the best adventure title ever made, and that's big words from a long time adventure gamer like me. If a kickstarter campaign were legal I'd recommend that to help get it done, by legal I say because you don't own the rights to the game.

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  18. Yes go kickstarter! I will gladly pay you 100 dollar and i am sure i am not the only one. Please consider doing a Kickstarter campain so you can get money so you can do this 24/7 :)

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  19. I hope you find more time to use with this project. Great stuff!

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  20. Lovely. Thanks so much for all your work. The perfectionist in me is a little bit concerned that the facial markings on the new texture don't perfectly match up with the originals: the brow ridge markings in particular look thinner.

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  21. Great job! Keep up the good work! Any news you could share with us? ^^

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  22. Awesome! waiting for the next updates :)

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  23. Is there any way I can contact the modeller? I'd like to use the latest one in a project.

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